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Wed 
May 
03
-
Fri 
May 
05

AIAAF 2023 - Unity and RL for Architecture - Workshop

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AIAAF 2023 - Unity and RL for Architecture - Workshop

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price

50 € for whole workshop

Real-time Simulation in Game and Reinforcement Learning

A participatory approach toward design build

 

as a part of the

AIAAF 2023 Symposium -> LINK

3 days workshop in presence by CHIEN-HUA HUANG -> LINK

The workshop will be hosted at classrooms of the Udk Berlin

Clear your calendar - Huang is going to teach you Reinforcement Learning techniques in the Unity game engine sandbox. This workshop comes as a part of AIAAF 2023 and you will get basics in RL and ML-agents, virtual robotic and volumetric design. The workshop will be held from 3-5.May. and the number of the participants is limited to 15. The cost for the whole workshop is 120€.


Key Words: machine learning, coding, generative design, C#, python
Required Skills: Basic programming knowledge, 3d modelling, intermediate Rhinoceros, basic grasshopper, basic Unity 3D
Required Software: Unity 3D, Grasshopper; optional: Karamba, Anaconda
Workshop Type: Tutorial


This workshop delves into the intersection of real-time simulation in Unity game engine and AI as a unique method for architectural participatory design and construction. With the rapid advancements in machine learning and AI in the architectural industry, there is a need for a more accurate rationale and a wider spectrum of evaluation in the design process. By utilizing machine learning and Unity3D for game design elements, there is potential for promoting active participation from architects, artists, and the public in the design generation process by merging gamification and design evaluation. Reinforcement learning, a subcategory of ML, is also being increasingly explored in the design industry due to its interactive nature. In this workshop, we will use state-of-the-art techniques in Unity to generate methodologies for volumetric design and simulation of virtual machines via working with multiple platforms. Through this workshop, we will examine questions such as how humans and AI can collaborate to design creatively and inclusively, how AI-made elements can be reiterated and fabricated through robotic simulation, and how data such as structural evaluation and environmental performance can be streamed and interacted with in real-time to involve stakeholders and AI. These questions align with the goals of AI proponents for the new generation of data processing to aid designers through the novel augmentation of machine collaboration and simulated digital fabrication.

When

September 
22nd
 at 
7:00pm

"To achieve great things, two things are needed; a plan and not quite enough time."

jane Doeso | TITLE

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chien-hua huang

Architect

Chien-Hua Huang

Architectural designer and design researcher based in Taipei and Vienna. His latest research focuses on data-mining, machine learning, and participatory approaches in design and construction. He has been continuously working on intelligent interactive mechanisms in design tools for future emergent environments and resilience.

schedule

Day 1 (3 Units) 30.04
Basis of Game Engine and Reinforcement learning in ML-Agents
- Unity basic
- General introduction of Anaconda TensorFlow and PyTorch
- Anaconda Basic setup
- ML-agents package in Unity
Day 2 (3 Units) 07.05
Reinforcement learning in virtual robotic
- Interact with imported geometries
- C# script basic: Setup system for player control and ML-agents
- Train robotic to pick up items
Day 3 (3 Units) 14.05
Reinforcement learning in volumetric design
- C# script: interact with mesh and geometries in Unity
- ML-agents setup for volumetric design and observation
- Visualization basic
Day 4 (2 Units) 21.05
Consultation:
- Visualization guidance
- Connection to Rhino+Grasshopper
- Project consultation

The rundown

Day 1 Wednesday 03. May starting 09:00 (CEST)

Arrive

Speculation: Unity and Grasshopper


9:00 am: Introduction to the topic (Game Engine for AEC) + Mutual Introduction

9:30 am: Technical Workshop: Game Environment Setup and Streaming with Grasshopper

11:00 am: Talk: Introduction to Reinforcement Learning

11:30 am: Individual Tutorials and Production

Day 2 Thursday 04. May STARTING 09:00 (CEST)

Rakia Johnson

Addition: Unity procedural modelling with ML-agents


9:00 am: Technical Workshop: Reinforcement Learning Technical Workshop (MLAgent)

10:30 am: Technical Workshop: Robotic and Nvidia PhysX in Unity

11:00 am: Individual Tutorials and Production

Day 3 Friday 05. MAY STARTING 09:00 (CEST)

Adam Neumann

Subtraction: Unity Geometric Operation with Grasshopper


9:00 am: Workshop: Other Streaming Methods for Grasshopper Implementation in Unity 

11:00 am: Production + Individual Tutorials

11:30 am: Conclusion + Share

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